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1. General Map visuals discussion - in Outposts [original thread]
We don't really have a forum for this. I'll put it here for now and Devs/GMs can re-direct me. I'd like to talk about the look of the maps. The system that is being built with moods and sockets is awesome, greatly expanding what would otherwise b...
- by Klivve Cussler - at 2013.06.04 17:36:00
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2. PC SI Outposts? - in Outposts [original thread]
Read the new dev blog. The new stuff looks amazing! Can't wait to see it in game!
- by Klivve Cussler - at 2013.05.30 17:01:00
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3. PC SI Outposts? - in Outposts [original thread]
CCP LogicLoop wrote: Klivve Cussler wrote: CCP LogicLoop wrote: Official Production and Research are in development now. Research is the closest to being done at the moment with Production... just beginning... production. Concept art...
- by Klivve Cussler - at 2013.05.29 20:46:00
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4. PC SI Outposts? - in Outposts [original thread]
CCP LogicLoop wrote: Official Production and Research are in development now. Research is the closest to being done at the moment with Production... just beginning... production. Concept art? Please? Pretty please? I promise that if it loo...
- by Klivve Cussler - at 2013.05.27 19:22:00
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5. PC SI Outposts? - in Outposts [original thread]
Good to know. Devs: Are these placeholders? I mean the production facility and the research lab almost make sense, but the cargo hub should not be orbital artillery. What about the massive warehouse complex with the levels inside and the holes in...
- by Klivve Cussler - at 2013.05.24 22:07:00
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6. PC SI Outposts? - in Outposts [original thread]
There are three outposts listed here: Communications, Orbital Artillery, and Biomass. Outposts are supposed to be the main SI structure of a district, as per the "Seeding the Universe" talk here (skip to 20:20). However, the SI types are: Carg...
- by Klivve Cussler - at 2013.05.24 17:29:00
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